the conversation’s grinding away

heydudeguy00.jpg

Yo. It’s, erm, 2008. Back at school, trying to wrap it all up and get it out the fucking door — “it” being the entirety of my graduate education, of course. You can sort of see what it looks like here; at the moment, there are a billion little unraveling minutiae to be dealt with: bureaucratic, social, financial, emotional, physiological… and of course my struggle to contend with all of them is wonderfully enriched by the overbearing fact that the genesis of each of these dumb little things, originally, was a fuck-up or oversight on my part. Like forgetting to fill out a super-important form, or sleeping through my alarm when I had an important meeting… Blech. It sucks. The whole mess simply will not die quietly, much like a zombie, or the Cloverfield monster. It’s been a rough two months or so.

See why I’ve been keeping my blog-mouth shut?? So. Anyway I will spare you the worst of the retarded gripes. But so, what I have for you is this: last night, I had to do a bunch of writing excercises, and to distract myself late at night, I concocted the following design-music-cosmology system. I’ll dish up more stuff soon, now that classes have started again and I am therefore less droolingly antisocial. Fuck yes.

So. LET:

architecture = 80’s pop-rock,
graphic design = hip hop,

THEN:

type design = turntablism,
interior architecture = late 80’s alt-rock,
(… e.g. Atelier van Lieshout = The Pixies)
book design = the Wu-Tang Clan,
poster design = Tupac,
news/editorial design = Biggie,
web design = 50 Cent,
info design = the Ultramagnetic MC’s,
letterpress poster art = Snoop Dogg,

THEREFORE:

Design*Sponge = Russell Simmons.

AND:

urban design and urban planning = 90’s crybaby alt-rock,
contemporary art = American Idol,
furniture design = jazz,
textile design = The cross-genre continuum consisting of everyone ever cited or otherwise referenced by LCD Soundsystem, Mr. Murphy et al and his close associates, and all those who will come after them and rip them off,
apparel design = electroclash.

SO THEN:

package design = the Fugees,
contemporary calligraphy = the Digable Planets,
Felice Varini = Autechre,
exhibit design = Licensed to Ill by the Beastie Boys,

BUT THEN, LET:

structural engineers = rock drummers,
(… e.g. Cecil Balmond = Lars Ulrich, etc)
CAD = MIDI,
O-CAD = MAX/MSP,
BIM and parametric systems = Ableton Live,

THEREFORE:

Frank Gehry = the Postal Service,

AND:

Hektor = Atom and his Package.

FURTHERMORE:

critical theory = reggae,

THEN:

digital ethnography = Shaggy,
contemporary video art = Buju (or maybe Anthony B),
net.art (quote-unquote) = Bob Marley,
architectural theory = Rusted Root (or Dave Matthews, or maybe even 311, or some shit like that),
media theory = Hootie and the Blowfish,
Fluxus = the T-Connection (circa the reign of Kool Herc).

AND THEN:

motion graphics = the Black-Eyed Peas,
just video and film editing = just Fergie,
database design = the Game,
web-nerd non-design stuff = the rest of G-Unit in general,

THUS IT FOLLOWS:

industrial design = delta blues,
magazine design = Octagon-era Kool Keith,
contemporary painting = Will Smith,
contemporary sculpture = Eminem,
Bio-art = Rihanna.

IN CONCLUSION:

DADA = Run-DMC,
surrealism = Check Your Head by the Beastie Boys,
Andy Warhol = Robert Smith,
Marcel Duchamp = Kraftwerk,
Le Corbusier = Paul McCartney,
Robert Moses = John Lennon,
Jane Jacobs = Yoko Ono,
Robert Irwin = Sun-Ra,
Robert Venturi = Led Zeppelin,
Tibor Kalman = Sean Combs,
Benjamin Franklin = Elvis Presley.



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02/21/2008 05:23:31 EST •  tags: alltypesofshit, architecture, design, designspongeisrussellsimmons, fuckyes, goodmorning, graphicdesign, music, namedropping, nerdery, problematicanalogies, procrastination, retarded, sad, thereyougo
Graphics Design … WTF?!

what the fuck is this shit

Yo. So I realize that I throw the term graphics design around without defining it, and that is bad. I would like to take a momet to point out that graphics design is a separate idea and methodology from graphic design. Although graphics designers frequently utilize tools also employed by graphic designers — most notably Photoshop — the practice of graphics design employs its own unique approach to key sub-disciplines, such as illustration, typography, and composition logic.

I thought the history of the phrase was relatively straightforward and local. To wit: At the beginning of fall semester last year, Sue spotted an 8x10” laser-printed ad with tear-off phone numbers, set in Times New Roman via Microsoft Word, advertising the need for a “graphics designer”. The ad went on to detail a fantastically shitty proposition in which you, the putative graphics designer, would do a fantastic spectrum of horribly grueling work for the company in question. Furthermore, you wouldn’t get paid, but “the work would contribute to your portfolio” or some such nonsense.

Sue plucked this ad from the provence of whatever bulletin board she found it, and stuck it on the interior door of the studio. It was the root cause of a great deal of amusement, and the term has fallen into common parlance around here, generally in reference to ridiculous work or amusing addenda to grad student life. Marcos, for example, is new this year, but he employs the term as fluidly as those who were here last year.

I was wrong about all this. Graphics design is a discipline which is alive and well in a scope that far excedes our studio walls, even now. It exists as a parallel to our practice of graphic design, much like the shadow police agency Phillip K. Dick outlined in Do Androids Dream of Electric Sheep. I present to you the following:

FREE LANCE GRAPHICS DESIGNER

… I was searching flickr for images of Sue’s original find, and I found the above flyer (originally at this source). This unrelated work sums up exactly what ours did, but it comes from a different place and time. Further cursory googling revealed this website.

It is clear from these examples that graphics design is an entity whose evolution is interlocked with graphic design in some sort of unendingly complex 4-dimensional ballet. That one “s” at the end of “graphics” there makes so much of a difference that I had to point it out. So. Now you know. Tell a friend. Yis.



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11/06/2007 05:00:43 EST •  tags: definition, design, doandroidsdreamofelectricsheep, fake, graphicdesign, graphicsdesign, parallel, phillipkdick, practice, semantics, yis
display post script

graphicsdesign2_00.jpg

Yo. So I’ve been meaning to post, really… but I will confess: there have been other distractions in the online world. Why conjure up a full-fledged opinion on something, when you can simply ffffind an image or cough up some wierd shit, with a shrug, and be done with things?

Blech. Really. But the recent show I curated (in association with my esteemed cohorts) got me thinking about some shit. And, you know, I’ve got one million ideas, and they’re each worth one dollar… and so. I will commence posting some in-progress writing stuff at this point, and you, the anonymous internet reader, can have at them as per the conventions of “blog” “postings” and what have you. Here, for starters, is a rebuttal to the canonical Graphic Design in the White Cube essay, by Peter Bil’ak. Currently, I am in the process of designing a six-poster series, typeset with both Bil’ak’s essay and my own commentary, targeted for display in an actual “white cube” gallery as per Mr. Bil’ak’s invocation.

So here you go. More work to follow, yes! Ahem.

graphicsdesign2_01.jpg

GRAPHICS DESIGN IN THE WHITE CUBE: A REBUTTAL

I often hear this essay’s opening statement, assertively definitive as it is, repeated by critics of design exhibitions. It certainly sounds convincing. But upon closer examination, it is far from axiomatic. How, for example, can a poster in a gallery suffer from a lack of context? Your average event poster is emblazoned with typographic information: dates, times, locations, and other ancilliary data are most often integrated with form and composition in such works. Books and other published printed matter also typically display their own metadata throughout their construction, from their spines and covers, through their front matter and running titles. In this way, many archetypical graphic design constructs bring much more contextual information with them than, say, archetypical fine-art constructs such as paintings, etchings, sculpture, and the like.

It is easy to say, “Aha, but graphic design is inherently functional. A poster in a gallery, objectified as it is, is not doing the job for which it was purposed, which is to disseminate its encapsulated information; whereas fine-art work like paintings are at home in the gallery space.”

My response to this kind of comment is twofold. Firstly, the assertion that graphic design is “inherently functional” (or “always to serve a client”, or “for money”, or any of the other permutations of that idea) is false. Graphic design archetypes may have evolved out of the necessities of information storage and transfer, etc, but that does not make all graphic design objects beholden to this ideal. I would, at this point, illustrate this point with fanatical elucidation of some of my favorite graphic practitioners of the past and present, and the work that they do that straddles the false dichotomy of “art” and “design”… but Mr. Bil’ak has done that for me himself, later in his essay.

DESIGN vs. ARTFigure 1: Graphic design versus art. Can we please not have any further discussion of the matter?

Second: it is easy to forget that most fine-art constructs are descended from equally functional roots. The craft and canon of painting, as we all know, started out as graffiti on cave walls, and it concerned itself with where one might go for some good wooly mammoth. The illustrious evolution of the practice of painting has led it outside the gulag of functional slavery; why is it “fundamentally problematic” to employ the toolset the gallery offers to reconsider graphic work, in the manner in which it is used to reconsider “art”?

One gets the feeling that, in his opening salvo, Mr. Bil’ak was calling out exhibitions comprised of more pragmatic (nay, functional) design material: business cards, letterheads, no-smoking signs, community newsletters, medicine bottle labels… that sort of thing. An exhibition of “graphic design” of this sort would most likely bore me. If poorly considered, such a show might suffer from a lack of critical context.

Mr. Bil’ak then immediately seems to reverse his position, describing as he does the work of Karel Martens, M/M Paris, and other designers who either directly make art, or who make a case for their design working successfully in the gallery context. Mr. Bil’ak’s invocation of these practitioners — and the fact that their work achieves exactly what his bold initial claim decries as “always problematic” — muddies the essays’ thesis far beyond its syntax. Indeed, before long, Mr. Bil’ak trots out the old “what is ‘graphic design’ anyway” chestnut. He dances around the definition, offhandedly citing (and thus summoning the moral authority of) the established history of the Brno International Graphic Design Biennale, but then proceeding to suggest that despite “people[’s] created expectations”, we can “understand ‘graphic design’ … to mean a field in flux”:

Unlike the work of other professionals, the work of a designer is not restricted or defined by its content; in fact designers are trained to accommodate and express various, often contradicting ideas. It is a ghost discipline as Stuart Bailey writes:
‘…graphic design only exists when other subjects exist first. It isn’t an a priori discipline, but a ghost; both a grey area and a meeting point…’ Bailey calls attention to an area that many designers struggle with: the way that they refer to their activity in their field transcends the established notion of its definition.

… this sort of language carefully positions ‘graphic design’ as a mercurial complement to whatever it is that it may be engaging with. I agree with this notion; in fact, it is a very interesting way to talk about how graphic design works. Mr. Bil’ak seems to conclude that graphic work is at odds with exhibition in galleries because of its fluid definition… the tabula rasa of the “white cube” diffuses whatever relevance the graphic work might bring to the table.

BUT, SEE, IT’S NOT LIKE THAT. ALLOW ME TO EXPLAIN…

Generally, contemporary art museums exhibit designed elements from the entire spectrum of human cultural production. One can go to the RISD museum, for example, and see recreations of entire 18th- and 19th-century rooms, each chock full of silverware, furniture, glassware, tapestries, and countless other accoutrements. Down the hall from these tableaux are enormous collections of Japanese Noh robes, assemblages of Roman sculptures, surveys of contemporary music videos, and other such disparate specimens… all of which fall under the museums’ aegis, the necessity of their construction notwithstanding. They’re all treated as first-class museum citizens, right up alongside the paintings and installations and other “art” material.

Bil’ak is not talking about museums, though, nor is he discussing exhibition space in general. His argumentative feint about the definition of ‘graphic design’ hides a much larger lexical omission: the definition of what is meant by “white cube”. It sounds self-explanatory, right? I mean, all contemporary galleries are just expressions of this nearly Platonic idealization of exhibition space… right?

The seductive simplicity in Mr. Bil’ak’s employ of the image of a “white cube” masks the very complex set of social, economic, and spatial conditions that are produced by the contemporary gallery as much as they nourish and sustain it. The explication of these dynamics is beyond the scope of this document in a big way — those interested in the minutia of such things will no doubt enjoy Frederic Jameson’s “Postmodernism (or, the Cultural Logic of Late Capitalism)”, if they haven’t already read it — but suffice to say, the notion of a “white cube” is dangerously dismissive.

I don’t even need to dissect the architectural and socioeconomic frameworks in which contemporary gallery space is enmeshed to prove this. Mr. Bi’lak illustrates it himself, if you read the remainder of his essay with care. After positing his definition of ‘graphic design’, Mr. Bi’lak then goes on to describe the conceit for “Graphic Design in the White Cube” [the exhibition] and how it dovetails with the exhibitions put on by renouned practitioners (like M/M Paris) and accomplished curator/authors (like Rick Poynor). Notably, from this point on in the essay, Mr. Bil’ak ceases all references to “white cubes”. While listing his fellow art/design luminaries’ various shows, retrospectives, collaborations, and whatnot, Bil’ak makes reference to specific galleries in specific places. Moreover, he freely invokes larger-scale events, such as biennales, and he includes full-fledged museums alongside contemporary gallery spaces in his enumerations.

Really, at this point, Mr. Bil’ak’s thesis could be restated as something like:

“Exhibitions of vanilla, boring graphic design work — like letterheads and pamphlets — won’t really work in theoretical idealized display space, as alluded to by some contemporary art galleries.”


… which, yeah, I agree with. Beyond that, any issues incumbent in showing graphic design in a gallery are not necessarily systemic: bad work, whether you call it ‘art’ or ‘design’, will not make for a good show. Bad gallery space will likewise negatively affect the shows held within.

And, really, thank god. As Jane Jacobs said in The Death and Life of Great American Cities, “Everything that happens in the world happens at some place.” Many notable practitioners have utilized the unique features of the galleries they have placed their work in. Consider Sarah Sze’s mind-bendingly complex gallery installations, or Yayoi Kusama’s sale of her own work as a protest against the Venice Biennale (which she mentions in this interview), or Jenny Holzer’s employ of the Guggenheim’s spiral as a single long line of text … to say nothing of Matthew Barneys’ subjugation of that same space to his fantasmic whim.

These precedents make Mr. Bil’ak’s proposal for “Graphic Design in the White Cube” [the exhibition] read as anemic at best, and irrelevant at worst; my suspicions of such were confirmed when I saw the documentation of the show. Mr. Bil’ak’s notion of commissioning design work for the gallery implies an opportunity for performance that was squandered, and the posters that the participants ultimately produced are largely unremarkable.

graphicsdesign2_02.jpgFigure 2. Poster example with process sketches. From Graphic Design in the White Cube, the exhibition.

The posters themselves are displayed alongside process sketches. While I take it the sketches were to provide “context” for the work, their formalized presentation had no analog in the conventions of contemporary gallery space, and as such their presence was at odds with the work they were ostensibly there to support.

Most notably, the gallery the exhibition took place in was not a white cube. There were finished wooden wall panels in some places, and some lighting fixtures were non-trivially ornate. In the documentation photos, at least one curtained floor-to-cieling glass window is visible. If this sounds like a nitpick, I assure you it’s not: Mr. Bil’ak’s fundamental assumption is that his show is specifically designed for the generic non-place of his notional “white cube”. The fact that his chosen exhibit hall deviates nontrivially from this notion is quite telling.

(to complicate matters, “White Cube” is the name of a famous gallery in London, which is the home base of several high-profile YBAs. As far as I can ascertain, Mr. Bil’ak is not referencing White Cube of London at all.)

I would submit that demonstrating graphic design as functioning in a gallery space is unnecessary, because “art” itself is a specialized form of design. I have “art” in “quotes” for a reason: most Westerners have a romanticized idea of “art” as a volatile bromide, concocted of passion and creativity in the name of fundamental human expression. We know this is hardly true, if we think about it, but such is the myth we construct to explain “art”. This myth aligns the contemporary gallery space as a selfless cultural bastion, a la a museum, when in reality a gallery is more akin to a store. (rem koolhaas wryly notes this, and its urbanistic implications, in his essay Delirious No More).

As such, contemporary practitioners of “art” can be thought of as multimodal designers, who target “white cube” space as they work with it, like a medium in its own right. By “white cube” space, I mean contemporary gallery space as it is regarded by the myth of “art”. While “white cube” space never manifests itself as an architectural ideal — a gallery is always some place — the application of the “art” myth serves to impart some of the non-place attributes of that ideal. As such, “art” practitioners can gear their designs towards a generic gallery context, but they are free to engage their presentational surroundings and create site-specific works.

-fish



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•  tags: distractions, gallery, galleryfuck, graphicdesign, images, links, myshit, peterbilak, posters, writing, yes
GRAPHIC DESIGNING IN L.A.

hotelmotelholidayinn00.jpg(Pic unrelated.)

From Marie: the song Graphic Designing In L.A. … who made this?? I must know. Because I do not. If you know, you must help me! I have about 40 creme eggs and you can have some if you help me. Thanks!

-fish



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02/22/2007 15:36:09 EST •  tags: cremeeggs, graphicdesign, helpme, losangeles, mp3, music
fish, at gmail, dot com