the final algorithm really isn’t that fun to watch

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Yo. Remember all those other entries I posted here, where I flippantly ended with “more on this later”?? Well I lied. I want to come clean and tell you about it. The deal is: IT IS MY THESIS SEMESTER. Which I means I spend all my time staying up all night, finding exciting new ways to graphically design things, and also bracing new methods of not throwing up from drinking too much shitty 7-11 coffee.

But so: I love you. And I just wanted to make that clear: it is not because I don’t love you that I don’t post shit here right now. It’s not you, you see… IT IS ME. Yes.

So yeah I’ll pop my head in from time to time, especially when there is some sort of news that might vaguely appeal to people who are not in graduate programs for graphic design. Any real internet-posting activity that I generate will be on GraphicDesignOnAWhiteBackground.com, my thesis site; my thesis-related tumblelog; ffffound — despite its problems, I keep crawling back for more) — and del.icio.us. Other web thingees will get updated as sporadically as this one, I should wager.

Yeah. But yeah so right now I do have some possible non-nerd news: I have a show of posters up in the RISD GD gallery, over in the Design Center. The key word here is “possible”: the show is called “Graphics Design in the White Cube”, and consists of posters covered with graphic design theory and criticism, both mine and others. That, actually, is possibly the least non-nerdy premise I could come up with, I know… but the deal is that all gallery patrons (putatively including YOU!) get to WRITE DIRECTLY on many of these posters, with the provided Sharpies. Your bemarkered criticism could be as blunt as the word “NERD” scrawled across my hard work, and I would thank you for it, really.

For reals, tho: people have already scrawled in with all kinds of interesting tidbits… way more than I’ve expected, and I just opened it up last Friday. I realize that saying “hey you should write on the poster!” is potentially a cheezy move — at worst, a cop-out — but it actually seems to be working. Who knew.

So anyway, come by and see! I’ll write more here in the summer, definately, but until then, RISD has my balls, effectively, for a few more weeks. Indeed yes. Until then.

-fish



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03/17/2008 13:06:22 EST •  tags: algorithm, design, feedback, gallery, galleryfuck, goodnight, ilied, lies, myshit, risd, thesis, wtf
the conversation’s grinding away

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Yo. It’s, erm, 2008. Back at school, trying to wrap it all up and get it out the fucking door — “it” being the entirety of my graduate education, of course. You can sort of see what it looks like here; at the moment, there are a billion little unraveling minutiae to be dealt with: bureaucratic, social, financial, emotional, physiological… and of course my struggle to contend with all of them is wonderfully enriched by the overbearing fact that the genesis of each of these dumb little things, originally, was a fuck-up or oversight on my part. Like forgetting to fill out a super-important form, or sleeping through my alarm when I had an important meeting… Blech. It sucks. The whole mess simply will not die quietly, much like a zombie, or the Cloverfield monster. It’s been a rough two months or so.

See why I’ve been keeping my blog-mouth shut?? So. Anyway I will spare you the worst of the retarded gripes. But so, what I have for you is this: last night, I had to do a bunch of writing excercises, and to distract myself late at night, I concocted the following design-music-cosmology system. I’ll dish up more stuff soon, now that classes have started again and I am therefore less droolingly antisocial. Fuck yes.

So. LET:

architecture = 80’s pop-rock,
graphic design = hip hop,

THEN:

type design = turntablism,
interior architecture = late 80’s alt-rock,
(… e.g. Atelier van Lieshout = The Pixies)
book design = the Wu-Tang Clan,
poster design = Tupac,
news/editorial design = Biggie,
web design = 50 Cent,
info design = the Ultramagnetic MC’s,
letterpress poster art = Snoop Dogg,

THEREFORE:

Design*Sponge = Russell Simmons.

AND:

urban design and urban planning = 90’s crybaby alt-rock,
contemporary art = American Idol,
furniture design = jazz,
textile design = The cross-genre continuum consisting of everyone ever cited or otherwise referenced by LCD Soundsystem, Mr. Murphy et al and his close associates, and all those who will come after them and rip them off,
apparel design = electroclash.

SO THEN:

package design = the Fugees,
contemporary calligraphy = the Digable Planets,
Felice Varini = Autechre,
exhibit design = Licensed to Ill by the Beastie Boys,

BUT THEN, LET:

structural engineers = rock drummers,
(… e.g. Cecil Balmond = Lars Ulrich, etc)
CAD = MIDI,
O-CAD = MAX/MSP,
BIM and parametric systems = Ableton Live,

THEREFORE:

Frank Gehry = the Postal Service,

AND:

Hektor = Atom and his Package.

FURTHERMORE:

critical theory = reggae,

THEN:

digital ethnography = Shaggy,
contemporary video art = Buju (or maybe Anthony B),
net.art (quote-unquote) = Bob Marley,
architectural theory = Rusted Root (or Dave Matthews, or maybe even 311, or some shit like that),
media theory = Hootie and the Blowfish,
Fluxus = the T-Connection (circa the reign of Kool Herc).

AND THEN:

motion graphics = the Black-Eyed Peas,
just video and film editing = just Fergie,
database design = the Game,
web-nerd non-design stuff = the rest of G-Unit in general,

THUS IT FOLLOWS:

industrial design = delta blues,
magazine design = Octagon-era Kool Keith,
contemporary painting = Will Smith,
contemporary sculpture = Eminem,
Bio-art = Rihanna.

IN CONCLUSION:

DADA = Run-DMC,
surrealism = Check Your Head by the Beastie Boys,
Andy Warhol = Robert Smith,
Marcel Duchamp = Kraftwerk,
Le Corbusier = Paul McCartney,
Robert Moses = John Lennon,
Jane Jacobs = Yoko Ono,
Robert Irwin = Sun-Ra,
Robert Venturi = Led Zeppelin,
Tibor Kalman = Sean Combs,
Benjamin Franklin = Elvis Presley.



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02/21/2008 05:23:31 EST •  tags: alltypesofshit, architecture, design, designspongeisrussellsimmons, fuckyes, goodmorning, graphicdesign, music, namedropping, nerdery, problematicanalogies, procrastination, retarded, sad, thereyougo
ffffinding out

A few months ago, I wrote an article about the collaborative image-bookmarking site ffffound, which ran on SpeakUp and is archived here as part of Writing Design Criticism. My initial assesment of ffffound was super-mega-thumbs-up, but the more I’ve used the site, the more I got kind of bothered by certain fundamental aspects of it. So here’s a devils’-advocate rebuttal to my own article. Indeed.

OK, so: ffffound is to graphic design what Napster was to music. Seriously. Look: I used to blow hundreds of dollars at Other Music and Tower and Satellite and Fat Beats, et al, making my feet sore walking to as many record stores as I could in one fell swoop, all to find that elusive catchy hook or strange beat that I’d overheard someone cooler than me talking about on the train or someshit. But: then came Napster, and its various P2P children and grandchildren, and I didn’t have to leave my seat. Based on the music-snob knowledge I’d already amassed, I could feed the right words into the search engines of the darknet (PDF), and lo: all the music I wanted was just a status bar away.

Now, I go to a record store maybe once a year. Yeah, of course I go to see bands I like whenever I can, and of course I always buy CDs and other merch direct from the table, to assuage the guilt from my gluttony, and to support the music — in that order. I love music with all my heart, and it is that love that keeps this cycle so fantastically well-oiled, throughout all the complex circumlocutions and moralizations that surround the muddled notion of digital copyright infringement.

Similarly (nay, analogously), I used to buy books and read blogs and ferret out design morsels in the library and elsewhere… but now I just look at ffffound. For example: the other day, while I was doing a diagram for a collaborative book my class is putting out on lulu, I skipped through both my personal ffffound archives and those of the ffffound front page, and lasered off about 20 letter-sized images that somehow spoke to what I was doing. Each reflected my idea in some facet of their design — in their type contrasts, maybe, or in their visualization methodology, or in their basic form, or what have you — but they all were from seriously far-flung sources, only temporarily united in the service of my quest only by virtue of their status as ffffound objects.

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Figure 1. Some of ffffound’s most popular images.

I pinned them on the wall, sketched a bit, conferred with my colleagues, sketched more, and knocked out the diagram. In the course of all this, I did not pause for a moment and sink into a comfy chair with my well-thumbed edition of The Visual Display of Quantitative Information, nor did I lovingly tease any slowly-oxygenating prints out of my graduated colleagues’ flatfiles, or anything like that. I pretty much stayed in my standard I-am-designing-shit pose, which was: hunched over a computer. Printouts notwithstanding… If I’d had a monitor that was large enough, or if I hadn’t needed to collaborate with my friends in order to do the thing that I was doing, I wouldn’t have even bothered with the lasers (which laserprints — let’s admit it — are totally screentastic in their glossy quick’n’dirtiness).

The point is: ffffound has emerged as a single repository where I can instantly gratify my urge to see new design thingees. I can root through dozens of pieces of other people’s work, with nothing to give me pause, making no payments of any kind, and with no consequence. It was one thing, back in the early days, when the Internet was brand-new… wow! So much design, so much of it from far away, and all right at your fingertips! But you still had to work for it, and engage with your subject matter. To do design research — and I use that term provisionally here — with a computer, you had to balance queries to Corbis with those to Nexis. You had to know when to root through your bookmarks for samples from some weird blog, and when to hit up Flickr or the Prelinger archives, or when to pack it in and buy a fucking stock image of a woman walking along a beach with a sunset.

Or when to stand up from the computer and look in a book. Or when to talk to someone who would know.

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Figure 2. Good design. Via ffffound.

Ffffound gives you all that stuff in one place, all conveniently pre-curated by a slaverishly devoted volunteer staff of designers and design fans. You don’t have to have been blessed with one of its coveted invites to subscribe to its main RSS feed, and then there you go: a fountain of fresh design, photography, and art, right there in your feed reader, with new stuff piped in from the zeitgeist minute by minute. Sure, the system hasn’t got any tags or search boxes, yeah, but with a modicum of hunting around, you can find a user whose tastes appeal to your desires, and subscribe to their individual feed. And kablam: their graphic tastes are at your fingertips whenever you like. Ffffound’s look-but-don’t-post invite-only policy promotes a distribution model similar to that which was engendered by Napster and its P2P descendants, in which a small number of taste-making uploaders can distribute a schmorgasboard of content to hordes of downloaders in a vastly asymmetric fashion. But by passing out invitations through the social network of its users, ffffound follows in the footsteps of OiNK (the now-legendary BitTorrnet music hub) in creating a self-reinforcing community standard. Invites only go to those who users think would use ffffound “right”, the nature of which can only be gleaned from observation.

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Figure 3. Tips for designers who want to be ffffound. Ripped off from this.

Much as psychoacoustically compressed audio files are delivered minus the grounding context of record packaging and liner notes, images on ffffound are ripped from their context and tossed upon the totalizing non-ground that is the sites’ white background. The “quoted from” link that ffffound furnishes is, in many cases, completely useless — bookmarking an image after going directly to its URL simply renders the “quote” link redundant. Furthermore, if such a directly-posted image is from a site with many users (like flickr, say, or facebook) it is impossible to trace the post back to the page in which it was originally situated. The “quoted from” link is also less than compatible with blogs: if I post to ffffound from a blogs’ front page, and the blogger puts up a few new entries, the originating article will move off of the page. To find the source of the image, then, you’d have to root through the blogs’ archive… a task which ranges from eye-rollingly irritating to nigh-impossible, depending on whose site you’re specifically concerned with.

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Figure 4. This image is extremely popular on ffffound (as you can see here)… but the user responsible for the flickr page from which it’s taken seems to have copied it, with no attribution, from this guy. Ffffound’s lack of user control and annotation prevents this fact from being noted within ffffound in any way.

And but so: ffffound users could themselves navigate to the right URLs, only posting images when it is respectful (morally, if not legally) to do so. But they don’t. I know I don’t: when I see an image I like on the internet these days, I almost immediately ask, “is it ffffindable??” I have even caught myself thinking this about actual physical objects I see in real life:

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Figure 5. Rrrreal llllife ffffound. It was inevitable.

See, what really drives ffffound, though, is love. I love finding and sharing and swapping and trading ffffound images until I’m swimming in them. We all do. It’s sorta like the card game War, and sorta like going to Printed Matter… sorta del.icio.us and sorta HotOrNot (or, more currently, commandshift3). But I am starting to fear that that love may eventually create something nasty. Ffffound already has climbed to the top of many designers’ bookmark lists; the individuals behind some of the more popular design blogs, like SwissMiss and SpeakUp, have presences on ffffound. Such high-profile endorsement legitimizes ffffound as a resource, and allows visitors to gloss over the complex issues of attribution and intellectual property as they ogle ffffound’s visual schmorgasbord. I fear that with each image we post to it, ffffound gets riper for some sort of reckoning in these perilously unresolved arenas.

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Figure 6. Escape, from Mandatory Thinking.

We shall see. Will they add more features? Will they take some away? Will the site remain in beta, or will it open its doors to the public? Will an imitator challenge ffffound’s hegemonous hold on “image bookmarking”? Will such an imitator fall first to legal scuffles? Who the fuck knows. I do not. Yeah.

(Anyway. I’m compiling notes for a longer, non-designy entry about me and my big fat life, but in the meantime, there’s always the tumblelogs, in regular and MFA thesis flavors. Indeed. Salud!



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12/27/2007 08:13:14 EST •  tags: criticism, design, devilsadvocate, ffffound, images, intellectualproperty, links, web, writing, wtf, yo
space rocks, and so do you!!

SPACE ROCKS

Yo. Before I forget, there are many miscellaneous things you should know. I will now list them.

  • Bryan and I were up very late indeed making and installing the SPACE ROCKS! poster (as you see above), and it would be great if you came! It’s next Saturday at the GSD, and a bunch of graphic designers and artists, etc, will be speaking about SPACE. And how it ROCKS, no doubt… the full info is here. Indeed!
  • In the course of the making of this poster, I paired Johnston ITC with Mr. Barnbrook’s Bastard Fat, which I am like rilly pleased with in some perverse way. I can’t explain that shit. Rilly, you tell me:

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  • The day after that, though, I got totally busted by the Mason building’s sysadmin for circumventing the school’s print system. He had documentation of how much ink I had (allegedly!) used, down to the microliter or somesuch. So I am now in some serious trouble. Whoops.
  • I love ffffound. My paean to it has been up on SpeakUp for a little while, so maybe you knew that, but still. It’s fucking awesome. Yeah.
  • My show went up. I call it “my show”, which is wrong, really; I was one of many many participants in what was the graphic design graduate show, which I curated along with Jerlyn and Hoon. So not at all entirely mine (although I did do the identity posters for it) but in my mind I still call it “my show”, however erroneous that might be. Erm. It was a blast, I’ll have you know, yis.
  • Through all of these things, I took copious notes on tumblr, where I post both thesis-related and non-thesis-related miscellaneous shit. In the course of our space rocks work bender, Bryan asked me what the value-add of tumblr was, and I described it much as I described ffffound’s allure: more of a value-subtract, really; the lack of control over minutia that you have with most bloggy things (tags, comments, RSS, APIs, etc) make it kind of a pleasure to use. Many of my friends have been using them, because who cares about most blog features? I, for one, could give less of a shit, for the most part, and so yeah hey.
  • I got the thirty-inch monitor, like finally, and the ipod touch, on an impulse. Laura pointed out that these are exactly the things I’d throw out my window, if I wanted to make a Yaz record… but frankly I like “Situation” and its ilk as they are, for the moment. The one thing I will always go gaga for is a bigger fucking monitor, and I think I can safely say with this one that I’m good for a little while w/r/t monitor envy and whatnot. Ok. Yes!
  • Looking for thesis advisors. Need to find them, like this week. Can’t I summon my recently graduated friends???? Argh.
  • Sleep cycle is pretty fucking abnormal. As such I will kill this list now, cuz bleah. But yeah I have to churn out the writing for thesis, so there will be more drivel here soon, I will warn you. Yis!

love ya

-fish



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11/06/2007 05:39:48 EST •  tags: allmyfriends, architecture, art, blech, design, ffffound, fuckedtypecombos, goodmorning, images, links, myshit, newtoys, rocks, sleep, space, spacerocks, thesis, typography, writing, yis, yo
Graphics Design … WTF?!

what the fuck is this shit

Yo. So I realize that I throw the term graphics design around without defining it, and that is bad. I would like to take a momet to point out that graphics design is a separate idea and methodology from graphic design. Although graphics designers frequently utilize tools also employed by graphic designers — most notably Photoshop — the practice of graphics design employs its own unique approach to key sub-disciplines, such as illustration, typography, and composition logic.

I thought the history of the phrase was relatively straightforward and local. To wit: At the beginning of fall semester last year, Sue spotted an 8x10” laser-printed ad with tear-off phone numbers, set in Times New Roman via Microsoft Word, advertising the need for a “graphics designer”. The ad went on to detail a fantastically shitty proposition in which you, the putative graphics designer, would do a fantastic spectrum of horribly grueling work for the company in question. Furthermore, you wouldn’t get paid, but “the work would contribute to your portfolio” or some such nonsense.

Sue plucked this ad from the provence of whatever bulletin board she found it, and stuck it on the interior door of the studio. It was the root cause of a great deal of amusement, and the term has fallen into common parlance around here, generally in reference to ridiculous work or amusing addenda to grad student life. Marcos, for example, is new this year, but he employs the term as fluidly as those who were here last year.

I was wrong about all this. Graphics design is a discipline which is alive and well in a scope that far excedes our studio walls, even now. It exists as a parallel to our practice of graphic design, much like the shadow police agency Phillip K. Dick outlined in Do Androids Dream of Electric Sheep. I present to you the following:

FREE LANCE GRAPHICS DESIGNER

… I was searching flickr for images of Sue’s original find, and I found the above flyer (originally at this source). This unrelated work sums up exactly what ours did, but it comes from a different place and time. Further cursory googling revealed this website.

It is clear from these examples that graphics design is an entity whose evolution is interlocked with graphic design in some sort of unendingly complex 4-dimensional ballet. That one “s” at the end of “graphics” there makes so much of a difference that I had to point it out. So. Now you know. Tell a friend. Yis.



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•  tags: definition, design, doandroidsdreamofelectricsheep, fake, graphicdesign, graphicsdesign, parallel, phillipkdick, practice, semantics, yis
display post script

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Yo. So I’ve been meaning to post, really… but I will confess: there have been other distractions in the online world. Why conjure up a full-fledged opinion on something, when you can simply ffffind an image or cough up some wierd shit, with a shrug, and be done with things?

Blech. Really. But the recent show I curated (in association with my esteemed cohorts) got me thinking about some shit. And, you know, I’ve got one million ideas, and they’re each worth one dollar… and so. I will commence posting some in-progress writing stuff at this point, and you, the anonymous internet reader, can have at them as per the conventions of “blog” “postings” and what have you. Here, for starters, is a rebuttal to the canonical Graphic Design in the White Cube essay, by Peter Bil’ak. Currently, I am in the process of designing a six-poster series, typeset with both Bil’ak’s essay and my own commentary, targeted for display in an actual “white cube” gallery as per Mr. Bil’ak’s invocation.

So here you go. More work to follow, yes! Ahem.

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GRAPHICS DESIGN IN THE WHITE CUBE: A REBUTTAL

I often hear this essay’s opening statement, assertively definitive as it is, repeated by critics of design exhibitions. It certainly sounds convincing. But upon closer examination, it is far from axiomatic. How, for example, can a poster in a gallery suffer from a lack of context? Your average event poster is emblazoned with typographic information: dates, times, locations, and other ancilliary data are most often integrated with form and composition in such works. Books and other published printed matter also typically display their own metadata throughout their construction, from their spines and covers, through their front matter and running titles. In this way, many archetypical graphic design constructs bring much more contextual information with them than, say, archetypical fine-art constructs such as paintings, etchings, sculpture, and the like.

It is easy to say, “Aha, but graphic design is inherently functional. A poster in a gallery, objectified as it is, is not doing the job for which it was purposed, which is to disseminate its encapsulated information; whereas fine-art work like paintings are at home in the gallery space.”

My response to this kind of comment is twofold. Firstly, the assertion that graphic design is “inherently functional” (or “always to serve a client”, or “for money”, or any of the other permutations of that idea) is false. Graphic design archetypes may have evolved out of the necessities of information storage and transfer, etc, but that does not make all graphic design objects beholden to this ideal. I would, at this point, illustrate this point with fanatical elucidation of some of my favorite graphic practitioners of the past and present, and the work that they do that straddles the false dichotomy of “art” and “design”… but Mr. Bil’ak has done that for me himself, later in his essay.

DESIGN vs. ARTFigure 1: Graphic design versus art. Can we please not have any further discussion of the matter?

Second: it is easy to forget that most fine-art constructs are descended from equally functional roots. The craft and canon of painting, as we all know, started out as graffiti on cave walls, and it concerned itself with where one might go for some good wooly mammoth. The illustrious evolution of the practice of painting has led it outside the gulag of functional slavery; why is it “fundamentally problematic” to employ the toolset the gallery offers to reconsider graphic work, in the manner in which it is used to reconsider “art”?

One gets the feeling that, in his opening salvo, Mr. Bil’ak was calling out exhibitions comprised of more pragmatic (nay, functional) design material: business cards, letterheads, no-smoking signs, community newsletters, medicine bottle labels… that sort of thing. An exhibition of “graphic design” of this sort would most likely bore me. If poorly considered, such a show might suffer from a lack of critical context.

Mr. Bil’ak then immediately seems to reverse his position, describing as he does the work of Karel Martens, M/M Paris, and other designers who either directly make art, or who make a case for their design working successfully in the gallery context. Mr. Bil’ak’s invocation of these practitioners — and the fact that their work achieves exactly what his bold initial claim decries as “always problematic” — muddies the essays’ thesis far beyond its syntax. Indeed, before long, Mr. Bil’ak trots out the old “what is ‘graphic design’ anyway” chestnut. He dances around the definition, offhandedly citing (and thus summoning the moral authority of) the established history of the Brno International Graphic Design Biennale, but then proceeding to suggest that despite “people[’s] created expectations”, we can “understand ‘graphic design’ … to mean a field in flux”:

Unlike the work of other professionals, the work of a designer is not restricted or defined by its content; in fact designers are trained to accommodate and express various, often contradicting ideas. It is a ghost discipline as Stuart Bailey writes:
‘…graphic design only exists when other subjects exist first. It isn’t an a priori discipline, but a ghost; both a grey area and a meeting point…’ Bailey calls attention to an area that many designers struggle with: the way that they refer to their activity in their field transcends the established notion of its definition.

… this sort of language carefully positions ‘graphic design’ as a mercurial complement to whatever it is that it may be engaging with. I agree with this notion; in fact, it is a very interesting way to talk about how graphic design works. Mr. Bil’ak seems to conclude that graphic work is at odds with exhibition in galleries because of its fluid definition… the tabula rasa of the “white cube” diffuses whatever relevance the graphic work might bring to the table.

BUT, SEE, IT’S NOT LIKE THAT. ALLOW ME TO EXPLAIN…

Generally, contemporary art museums exhibit designed elements from the entire spectrum of human cultural production. One can go to the RISD museum, for example, and see recreations of entire 18th- and 19th-century rooms, each chock full of silverware, furniture, glassware, tapestries, and countless other accoutrements. Down the hall from these tableaux are enormous collections of Japanese Noh robes, assemblages of Roman sculptures, surveys of contemporary music videos, and other such disparate specimens… all of which fall under the museums’ aegis, the necessity of their construction notwithstanding. They’re all treated as first-class museum citizens, right up alongside the paintings and installations and other “art” material.

Bil’ak is not talking about museums, though, nor is he discussing exhibition space in general. His argumentative feint about the definition of ‘graphic design’ hides a much larger lexical omission: the definition of what is meant by “white cube”. It sounds self-explanatory, right? I mean, all contemporary galleries are just expressions of this nearly Platonic idealization of exhibition space… right?

The seductive simplicity in Mr. Bil’ak’s employ of the image of a “white cube” masks the very complex set of social, economic, and spatial conditions that are produced by the contemporary gallery as much as they nourish and sustain it. The explication of these dynamics is beyond the scope of this document in a big way — those interested in the minutia of such things will no doubt enjoy Frederic Jameson’s “Postmodernism (or, the Cultural Logic of Late Capitalism)”, if they haven’t already read it — but suffice to say, the notion of a “white cube” is dangerously dismissive.

I don’t even need to dissect the architectural and socioeconomic frameworks in which contemporary gallery space is enmeshed to prove this. Mr. Bi’lak illustrates it himself, if you read the remainder of his essay with care. After positing his definition of ‘graphic design’, Mr. Bi’lak then goes on to describe the conceit for “Graphic Design in the White Cube” [the exhibition] and how it dovetails with the exhibitions put on by renouned practitioners (like M/M Paris) and accomplished curator/authors (like Rick Poynor). Notably, from this point on in the essay, Mr. Bil’ak ceases all references to “white cubes”. While listing his fellow art/design luminaries’ various shows, retrospectives, collaborations, and whatnot, Bil’ak makes reference to specific galleries in specific places. Moreover, he freely invokes larger-scale events, such as biennales, and he includes full-fledged museums alongside contemporary gallery spaces in his enumerations.

Really, at this point, Mr. Bil’ak’s thesis could be restated as something like:

“Exhibitions of vanilla, boring graphic design work — like letterheads and pamphlets — won’t really work in theoretical idealized display space, as alluded to by some contemporary art galleries.”


… which, yeah, I agree with. Beyond that, any issues incumbent in showing graphic design in a gallery are not necessarily systemic: bad work, whether you call it ‘art’ or ‘design’, will not make for a good show. Bad gallery space will likewise negatively affect the shows held within.

And, really, thank god. As Jane Jacobs said in The Death and Life of Great American Cities, “Everything that happens in the world happens at some place.” Many notable practitioners have utilized the unique features of the galleries they have placed their work in. Consider Sarah Sze’s mind-bendingly complex gallery installations, or Yayoi Kusama’s sale of her own work as a protest against the Venice Biennale (which she mentions in this interview), or Jenny Holzer’s employ of the Guggenheim’s spiral as a single long line of text … to say nothing of Matthew Barneys’ subjugation of that same space to his fantasmic whim.

These precedents make Mr. Bil’ak’s proposal for “Graphic Design in the White Cube” [the exhibition] read as anemic at best, and irrelevant at worst; my suspicions of such were confirmed when I saw the documentation of the show. Mr. Bil’ak’s notion of commissioning design work for the gallery implies an opportunity for performance that was squandered, and the posters that the participants ultimately produced are largely unremarkable.

graphicsdesign2_02.jpgFigure 2. Poster example with process sketches. From Graphic Design in the White Cube, the exhibition.

The posters themselves are displayed alongside process sketches. While I take it the sketches were to provide “context” for the work, their formalized presentation had no analog in the conventions of contemporary gallery space, and as such their presence was at odds with the work they were ostensibly there to support.

Most notably, the gallery the exhibition took place in was not a white cube. There were finished wooden wall panels in some places, and some lighting fixtures were non-trivially ornate. In the documentation photos, at least one curtained floor-to-cieling glass window is visible. If this sounds like a nitpick, I assure you it’s not: Mr. Bil’ak’s fundamental assumption is that his show is specifically designed for the generic non-place of his notional “white cube”. The fact that his chosen exhibit hall deviates nontrivially from this notion is quite telling.

(to complicate matters, “White Cube” is the name of a famous gallery in London, which is the home base of several high-profile YBAs. As far as I can ascertain, Mr. Bil’ak is not referencing White Cube of London at all.)

I would submit that demonstrating graphic design as functioning in a gallery space is unnecessary, because “art” itself is a specialized form of design. I have “art” in “quotes” for a reason: most Westerners have a romanticized idea of “art” as a volatile bromide, concocted of passion and creativity in the name of fundamental human expression. We know this is hardly true, if we think about it, but such is the myth we construct to explain “art”. This myth aligns the contemporary gallery space as a selfless cultural bastion, a la a museum, when in reality a gallery is more akin to a store. (rem koolhaas wryly notes this, and its urbanistic implications, in his essay Delirious No More).

As such, contemporary practitioners of “art” can be thought of as multimodal designers, who target “white cube” space as they work with it, like a medium in its own right. By “white cube” space, I mean contemporary gallery space as it is regarded by the myth of “art”. While “white cube” space never manifests itself as an architectural ideal — a gallery is always some place — the application of the “art” myth serves to impart some of the non-place attributes of that ideal. As such, “art” practitioners can gear their designs towards a generic gallery context, but they are free to engage their presentational surroundings and create site-specific works.

-fish



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•  tags: distractions, gallery, galleryfuck, graphicdesign, images, links, myshit, peterbilak, posters, writing, yes
CURATORS COME OUT AND PLAAY-AAAY

solkoffler00.jpg

solkoffler01.jpg

solkoffler02.jpg

Yo. We’re having a graphics design gallery show, and I am one of the curators. In this context “curator” does not mean what you think it means, but that notwithstanding, it’s going to be a blast, and I am doing all that I can to assure this putative blastedness comes to fruition. This is the email I sent:

A PSEUDO-LINEAR AMALGAM

of work by GRADUATE-LEVEL members

of the GRAPHIC DESIGN PROGRAM,

on view at the SOL KOFFLER GALLERY

at the RHODE ISLAND SCHOOL OF DESIGN,

from OCTOBER 19th through NOVEMBER 4th,

with an OPENING RECEPTION

to inaugurate things properly

at 7:00 PM on OCTOBER 18th.



Your presence at the reception is HUMBLY REQUESTED.

We will, of course, furnish WINE and CHEESE,

and many of the DESIGNERS THEMSELVES

will available for SCINTILLATING CONVERSATION.



… I would add that the wine and cheese is free, and that the Sol Koffler gallery is to be found at 169 Weybossett street in Providence, and you should fucking be there.

The whole thing is pushing my typical sleep-lite school schedule to the absolute max, so more after the fact. Fuck yes!

-fish



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10/16/2007 23:13:18 EST •  tags: cheese, design, exhibition, fuckyeah, gallery, myshit, ourshit, risd, school, wine
We’re talking about the same thing, right?

S_is_for_Stephanie_Seymour_MM_00.gifThis Stephanie Seymor S is borrowed, with maximal expressable respect, from M/M.

Hi. I would like to take a moment of my time and yours to discuss something very important to me: the letter S. At the time of writing, I am currently uploading a series of gigantic files to a particularly sluggish web server, and I’ve been working waaaay too hard considering school just started like the day before yesterday — so hey yeah, let’s take a moment, let’s talk S.

Cello 2: Alphabet

See, when I first started drawing Cello 2, the current iteration of the typeface I’m doing for my dear associate Peter Sachon’s putative website, I was using a simple construction logic to generate these pseudo-serif terminals. By matching a simple curve that extended, say, three diagonal points across the grid with a corresponding two-point curve, I could generate modular curves that didn’t appear overwhelmingly robot-tastic … or at least, such was/is my hope. As the sample above may hint at, aligning these curves on the grid can yield anything from exaggeratedly bracketed serif shapes, through to the sort-of freakish alien chunks you see from M/M, to straight-up ball terminals and other such flourishes.

This proved to be a great trick, in this case… almost too great, because it readily yielded like 95% or so of the alphabet, almost as if it were a forgone conclusion. I drew most of it in one shot, on the Amtrak regional from Boston to New York, the day after the Fourth of July. Everything was sort of super easy in those first leadholder-on-Moleskine sketches, but the exceptions to that ease were serious problems. Specifically, I couldn’t get the N and the S to play right with the rest of the system.

I ended up making some exceptions for the N (as you’ll see soon, when I finish Cello 2 and release it bigshot style) but I thought I could outsmart the S situation. Really, I made the classic rookie mistake: the one where you think you know what you’re doing, but really you don’t.

I had noted the manner in which a good deal of serif S’s have their middle bit as thick as their counterpart letters’ vertical bits. And yeah, I am sure there are real terms for these things, but I do not feel like rooting through all of Bringhurst to figure it out… I’ll just show you, instead. Look at Amarillo USAF’s S, versus that of Mr. Crouwel’s Foundry Gridnik:

Amarillo USAF: S
Foundry Gridnik: S

… I had always thought the Amarillo S made more sense, as it were, until I literally saw the truth about serif S forms with my own two eyes … a nice little nerd-epiphany I came to, incedentally, while staring at a bookmark from St. Mark’s Bookshop which had been set in some thunderously thick-ass bold Bodoni face. I saw that litany of S shapes and realized what is eye-rollingly basic to all you type nerds out there: that our Western Latin S is a compressed version of the German tall S (which you may also recognize as the first half of the ß character).

I know it’s just ravenously naive and sycophantic to point out how fantastic it was to realize this factoid, but fuckin’ A, what do you want? It’s my blog, and so. Really, this blew my mind. It led me to revise Gusset’s S, like so:

Gusset: S (before and after)

… In the case of which, the highlighted shapes were moved down to emphasize the S’s middle. Furthermore, Gusset’s S is the only character in the typeface that contains octagonal shapes that have their longer edges paralell to baseline.

See what I mean?? I had become that guy: the condescending new kid who dispenses pedantry beyond his means. I couldn’t get over it. Here’s an abbreviated chart of the evolutionary course of Cello 2’s tormented S:

Cello 2: S

… When I say abbreviated, I really mean it: there were a ton of minor variants to all of these, and I spent at least twice as long poking and prodding one ill-concieved S after another as I had designing the remaining entirety of Cello 2’s characters. Eventually I arrived at what I actually believed was the pinnacle of systematized S formalism — the fourth from the left in the above graphic.

WHICH WE ALL CAN SEE IS JUST A SHITTY BODONI KNOCKOFF. When I tried my doomed Pygmalion character out with its peers, I could see that it didn’t work… but I didn’t allow myself to believe it. Really. I know this sounds indulgently retarded and nerdy, but I had a really emotionally charged summer, and I ended up subjugting a lot of my tumult and anguish into letter-drawing. So there you go.

And so: it was an equally revealing thing to come back to the original Cello 2 S. I don’t care what the experts say: I like it in the mix, as it stands. Doing away with the ball terminals proved to be the final touch (and yeah, that is an editorial decision I am going to avoid exploring in any sort of metaphorical way).

So yeah. That’s how it went, and this is how it is… when Peter’s website launches next week, I’ll link you all up in there, and possibly pony up downloadable font files for all this and more. In the meantime, take a look at an S near you… or whatever your favorite letter happens to be. Shit’s crazier than maybe you thought, yeah? Yeah!

-fish



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09/14/2007 18:43:10 EST •  tags: S, awesome, drafting, drawing, fervor, fuckyeah, mania, minutia, obsessiveness, pencil, sharpie, summer, typography, yo
I look around most days, I don’t even see: things, people, animals… Cars. Trains. Buildings. Yeah, No. I just see waves, really… Like typical sinusoid waveforms, but millions of them, all around, intersecting with each other, in strength and in pain

OMG like totes

Good morning. It’s 5:23 AM, and I’m sitting on my friend Jed’s couch in Brooklyn. All sorts of important school shit started to go down today in Providence, but I was privvy to none of it. We had one last frolic out at the beach, this weekend, you see. Just a handful of us, and it was a fantastic last hurrah for the summer. The temperatures were within range, the people were concordant and the relationships could be accurately described by an adjective that means the opposite of “awkward”. I’m sure you just got back to work and so the last thing you need is someone yapping about their complacently happy beach time while you have to fix the TPS reports and whatnot.

But so: I had told fidelity to put a lot of money into my checking account at bank of fucking america. I had issued this order last Thursday, and I’d only done it so late because the FIRST one I did, when I called on Tuesday, didn’t go through at all. But the second proved to be a far more nettlesome thing, really…. the transaction didn’t go through until Monday, so I had to bum cash off my friends and generally be annoying about money, a state of being I detest with the passion of 10,000 supernovae. So but so: on monday, licking my chops to hit the ATM, I check my balance on the intertron, and what is it I see? Why, the fools have executed a WITHDRAWAL and not a deposit. So there is a gigantic number in my bank account as I expected, but it is most unexpectedly red, like straight-up #FF0000, and there is a minus sign next to it.

After much phone-calling and yelling and screaming of “ESCALATE ME NOW!!” and the like, I got one dude to admit that the broker had literally CLICK THE WRONG FUCKING BUTTON. this was a real show-stopper factoid, I have to say… at RPI, I was in charge of the security and proper treatment of lots of peoples’ personal info. I didn’t even touch money stuff with my systems, but believe me, if I had done something like that to even one of my charges’ data, I’d have been super ultra fucking fired. AND BUT SOOOO, these dildos haven’t fixed my fucking shit yet!! I won’t go into all the details, really, but WTF, you can click a mouse and ruin all of my savings at once, but you can’t click it the OTHER way and FIX IT?!?!?! Color me boggled by this shit.

Anyway, I guess the upshot is that I learned a lot of stuff about American financial infrastructure. Did you know that the Federal Reserve closes at 2:30? Maybe. But did you know that most contemporary ACH transfers, while slower than federal wire funds, actually ENCOMPASS a federal wire fund transfer within their transactional boundary? That is fascinating. I learned shit like that, in between breaths while I yelled at bankers. Yes.

Anyway I will be back in PVD soon, and back with the REAL WRITING too (someting more for Ms. Ganssle, yeah!)… in closing, I would like to apologize also for being a shitty communicator this summer. I have a few legit excuses: I couldn’t get GTalk to turn off on my fone for a few weeks, so it only looked like I was giving you the cold, silent finger. Not long after, the fone was lost in entirety while I was riding the infamous cyclone down at coney island. I swear, it was totally in my pocket in what I thought was a secure fashion… I couldn’t have been wronger; the fone was tossed to the breeze, and so I had to upgrade ad-hoc and scramble my contacts together from pieces of paper, and even answer calls with queries like “who is this?” … blech.

So these are my excuses, but fuck them. Soon, we will chat all through the night. It will be wonderful. But before that, I’m going to crash here, and hopefully scrape up enough cash to achieve the requisite fiduciary momentum to leave New York. Fuck yes. Salud!



Comment (1 so far) / Permalink
09/11/2007 05:14:18 EST •  tags: blather, coneyisland, cyclone, fone, goodmorning, idiots, incompetence, money, newyork, ohshit, ohwell, retards, theendofsummer, wtf
you can see my house from here

hey, your love away from me, shame on you, you can't hide

PLEASE NOTE: the following bit contains information about the iphone, including (but not limited to) my opinion about the iphone, thus rendering it of little consequence to basically anyone on Earth.

So I had an iphone, for about 24 hours. The virtual keyboard was a total dealbreaker. Maybe my fingers are too fat, maybe they have been spoiled by the tactile feedback afforded to me by my blackberry… regardless, the iphones’ input method was a dog. I mean yeah, you go to the apple store, you play around with one, and perhaps you think (as I did), “wow, that iphone is quite a sexy litte number”. But the thing did not stand up to actual standard use.

Then also, the whole lack of text-selection and copy-paste, and the interface quirkiness (it’s all very well thought out, as anyone will tell you, but that is exactly the problem: it is well thought out, but that hardly guarantees intuitiveness to anyone who is less than 100% cerebral in the manner in which they use their fingers) and the rather strained ichat metaphor for txting… and, and, and. It’s cute, but it fails. Plus, what is with the email options? It will check for new messages either a) never; b) once every 15 minutes, or c) once every half-hour??? What the fuck am I, twelve years old???? My ugly-ass blackberry (to which I have reverted) gets my email as soon as you fling it at me.

Plus, you know, six hundred dollars is class money.

Yeah so yeah. I didn’t drink no Kool-aid. Just so you know. You wouldn’t think that, necessarily, given that you can’t swing a dead cat in my personal living space without knocking over at least 8 or so apple products, but anyway no. Not this time.

Anyway. It’s been a pretty good summer, despite the fact that I spent most of it completely freaking out and acting generally antisocial. For a while there, I didn’t really want to do anything except draw letters and write code. I was fortunate enough to live near Christian (and indeed I still am, for a few more weeks), cuz he would drag me out and make me drink beers, even when I was maximally clammed up. He would then altruistically permit me to effusively babble on about whatever it was that I was thinking about at the time (usually type design) while graciously and generously not smacking me in the face. Really, I couldn’t ask for much more.

So yeah yeah. A few more projects to wrap up, and then it will be fall. I suppose this was my last “summer break”, but really I had such a blast doing actual work, such that the very idea of a “summer break” is complete moot. I am ready for the REAL WORLD, again; bring it on I say. I do have to get through this nastay thesis thing, and then ok yeah. Yeah! I’ll see you back here next year… you can buy me a beer at Enid’s, and I’ll draw a typeface for you. Yes.



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08/12/2007 18:31:08 EST •  tags: antisocial, beer, code, design, enids, fail, fatfingers, freakout, fuckthatshit, iphone, ok, summer, therealworld, typedesign, yeah, yes
fish, at gmail, dot com