WRITING DESIGN CRITICISM
Writing Design Criticism is a blog where we write design criticism. It's housed and curated by Alexander Bohn, under the auspices of David Sokol and the WDC staff. We welcome submissions from design writers and other opinionated individuals.
The 2006 National Design Triennial: Junk Drawer Curation
Posted on 03/15/2007 by fishPermalinkComment (2 so far)

It’s quite fashionable, indeed, to talk about DESIGN LIFE NOW, this year’s National Design Triennial at the Cooper-Hewitt, and we’re nothing if not fashionable here at WDC. This piece will appear in the forthcoming June 2007 issue of 2+3D, in Polish translation, with an English summary.

If you’re a student in any sort of design school today, you are probably sick to death of hearing people ask “What is design?”1 Foundation-year art school instructors will frequently trot this one out to kickstart discussions. Arbitrary definitions (“Graphic design is essentially typographic!”) will doubtlessly follow, which will be countered by contradictory edge-case refutations (“Oh yeah? What about Tomato and Ed Ruscha, then?”) … From there, the conversation will invariably devolve into pointlessly circuitous bickering and the wanton splitting of argumentative hairs, which is great if you’re trying to avoid doing any actual design work. The truth is that the nature of design is tautological: design is what you get when you design2.

The rather slipshod arrangement of work at the National Design Triennial, currently up at the Cooper-Hewitt in New York, is like a physical manifestation of the classic “What is design?” conversation. It has the same basic ethos: a bunch of circumlocutions that, while entertaining, fail to assert any useful conclusion. The individuals whose work is on display have produced things of fantastic value, wonder, and scope, but the show incoherently fails to bring them together them in any meaningful way.

The show is called “DESIGN LIFE NOW”, with the emphasis squarely on “LIFE”. In writing her catalog essay, “Intelligent Design”, Barbra Bloemnik goes to great lengths to prove that design equals life, to the point where she compromises basic scientific facts3, as well as her own authority: Bloemnik’s starry-eyed praise for the iPod is unflinchingly sycophantic, and the subsequent comparison of the market systems surrounding the iPod to a living organism comes off as a stretch.

Many of the items on display are similarly overreaching in their context: one of the Triennials’ entries is Apple itself. It is not specifically the iPod that has been honored with inclusion; nor Jonathan Ive, the oft-lauded designer of the iconic music player; nor the iPod’s distinctive advertising campaign. It’s just Apple. Apple has been installed down the hall from a few prints of elaborate compositions that Joshua Davis, designer and programmer, had a computer generate for him. Davis’ images are rather unremarkable; to judge from the accompanying copy, they were included primarily to illustrate the stochastic processes Davis harnessed in his code. On their own, they are confusingly bland and meandering, and as such they rely on their accompanying texts to connect them back to “DESIGN” and “LIFE”. The Apple display is similarly confounding, as its broad scope weakens the link to the Triennials’ ostensible theme. I would hazard that these displays would benefit from inversion: simply showing us the iPod (rather than an invocation of the entirety of Apple Computer), and an installation with Davis’ software at work (instead of flaccid prints), would make more sense.

ipodsPLUSdavis00.gifFigures 1 and 2 (from left). iPod Nano, Apple Computer, 2005; “022 – Coast of Kanagawa”, Joshua Davis, 2005.

The same thing is true about most of the specific selections that comprise this Triennial: a little nudging would considerably reduce the “WTF?” factor. Some of the elements are truly important, like Ben Fry’s Processing, the display of which was handled quite well at the show. A product of the MIT Media Lab, Processing is an open-source programming environment, created with artists and designers in mind. The inclusion of a codified framework that gives rise to specific instances of design work was a smart curatorial move. Processing itself needs little introduction, and it easily fits into the show’s conceit. Its presence actively broadens the scope of what a gallery show can call “design”, and its inclusion naturally extends to the rather fantastic schmorgasbord of visualization work which Fry and his contemporaries have done with the system. The nature of the system itself encapsulates the potency of open-source and collaborative education as forces in contemporary design.

processing00.jpgFigure 3. Articulate (detail), Casey Reas, 2005. Reas rendered this image using Processing code; infuriatingly, this is the only example the museum has furnished to illustrate Processing.

Unfortunately, most of the other entries don’t betray this sort of consideration. What is worse is that the entries themselves don’t readily speak to one another. That’s theoretically OK, as many an interesting story has been concocted from disparate parts. But there is no story here. The show reads like a junk drawer; little apparent curatorial regard shows through for the overarching relationships between the panoply of items on display… relationships that could have been coaxed out and leveraged. Samples of high-tech building materials appear next to some interesting artisanal glasswork, which is next to yet another paean to Chip Kidd’s book covers. There is a robotic lobster, and there are cartoons that teach you science pragma, and there is an assuredly comfortable chair (DO NOT TOUCH!), and there is a model of a building that looks interesting. But so what? There are no thematic groups or subgroups at all. The Army’s million-dollar AI soldier simulation4, for example, is across the room and down the hall a bit from Nicholas Blechman’s self-published war-themed book of satirical illustrations. These two are not close enough to be engagingly dissonant, nor are they far enough away from each other to create a sense of spectrum. Generally, you’re left with more questions than answers: why is this kayak suspended in the room tiled with intricate microprisms? Why are these proposal boards for an unbuilt super-sustainable laboratory complex in the same room as this flagrantly maximalist chandelier? Why are there 10,000 or so5 random entries related to OMA, who are based in Rotterdam?6

bunchofrandomshit00.gifFigures 4, 5, 6, and 7 (Clockwise from top). Basket office furniture, David Ritch and Mark Saffell (for Hermann Miller), 2004; ICT Leaders Project, University of Southern California (for the US Army), 2006; Scintilla wall paneling, Abhinand Lath / SensiTile, 2005; Empire (Nozone IX), Nicholas Blechman, 2004

The show’s curators and shepherds have attempted to preempt such questions with a bunch of ex-post-facto lexical handwaving. Aside from Bloemnik’s aforementioned catalog essay (which screams “LIFE!”), Brooke Hodge (“CRAFT!”), Ellen Lupton (“HUMANS!”), and Matilda McQuaid (“TECHNOLOGY!”) all weigh in with an essay of their own, in which they each attempt to shoehorn the show’s participants into a specific big idea. Each tract glosses over a fact here and a fact there, in an effort to pull together a cogent theme. Preceding these, an introduction by Paul Warwick Thompson, director of the Cooper-Hewitt, explains away the inclusion of international starchitects as a strike against the “artificiality” of a curation program focused on American design7. That’s funny, because that “artificiality” is encoded in the Cooper-Hewitt’s stated mandate as “the preeminent museum and educational authority for the study of design in the United States”8, to say nothing of its history.

The denial of the museums’ past is further echoed in the exhibit’s complete and willing disregard for its formal context: hardly any of the work has been integrated into the Cooper-Hewitt’s ornate Georgian interiors. The book’s first and last four spreads, together with the covers, are all glossy full-bleed amateur-grade photographs of various designers in their workspaces. This works out a lot better than it does at the show proper, where the same images are blown up to super-human size and hung on panels in the museum’s front hallway. Unlike the 2003 Triennial, where printed patterns were hung so as to be consciously framed by the baroque moldings, the massive image panels scorn the walls on which they hang, suborning their visible history with the anti-aesthetic of the generic white-box gallery. Most of the individual exhibit installs follow suit in their lack of engagement with their environs. There are a handful of notable exceptions, of which the most visible is Electroland’s reconfiguration of the museums’ central staircase into a digital xylophone. The few standouts fail to alleviate the sense that the show is at odds with the museum that contains it, which in turn exacerbates the pervasive cacophony.

Irritatingly, the Triennial seems to want to compensate in attitude for what it lacks in vision. The haphazard treatment of the subject matter, further drawn and quartered (as it were) by the curators’ essays, allows for the easy weaponization of the loose theme of “DESIGN LIFE NOW” against would-be critics. “But, that’s what LIFE is all about!”, the Triennial seems to shout. “LIFE is random! LIFE doesn’t make sense, and so neither should we! Evolution, not revolution!” Yes, perhaps, but that sounds like an argument I’ve heard before, back when I was an undergrad.



Footnotes:
1. … Or, indeed, any of its variants: “Yeah, but what is design, anyway?” and “What’s the difference between art and design?” and “What are the boundaries of contemporary design practice?” are all equally rubbish. [back]

2. As Grace Lee, art director for Conde Nasts’ erstwhile Portfolio magazine, put it to a friend of mine, “design is design is design. It doesn’t matter what you’re doing.” [back]

3. The authors’ assertion that “Full-scale cloning of small animals using DNA to recreate new DNA has become a familiar occurrence” is demonstrably false in several ways. First of all, there is no “full scale cloning of small animals”. Perhaps the author meant to say “breeding”. Regardless, it’s important to note that you can’t just create an animal from a DNA sequence. Dolly the sheep, for example, was cloned through a process in which the entire nucleus of a cell was transplanted. The cell nucleus is a highly organized and complex structure, with millions of specific proteins bound to precise locations across the genetic material. This comment rather disingenuously implies that you could, say, email your dog’s genome to your local molecular biologist whenever the poor bugger runs into traffic and you need to clone up a new one. [back]

4. Incidentally, this thing failed the Turing test right out of the box. The setup consisted of a rear-projected realtime rendering of a convincingly 3D-modeled American soldier, and a microphone you could speak into, ostensibly to ask questions for the soldier to answer. I had this conversation with him:

ME: “Are you self-aware?”
AI: “You’ll have to use less big words and ask again.”
ME: “Do you know who you are?”
AI: “You’re asking about something beyond my jurisdictional boundaries. I can’t answer that.”

… afterwhich I gave up. He was exceptionally rude, and nonfunctional to boot. [back]

5. This is an estimate; I lost count at some point. [back]

6. Perhaps the line of thinking here was that the championing of the underdog a very American trope, and everyone wanted to see what might happen if this unknown, shy little-architecture-firm-that-could finally had a shot at the limelight. [back]

7. I’m not slavishly committed to a US-centric agenda or anything. But American capitalism frequently subjugates art and design to the whim of market forces (as compared to, say, the Netherlands, where design has been institutionalized as a de facto benefit to the society in which it is couched) and so I think it’s an important (nay, ballsy) decision to run a cultural institution with an American focus. Because American design practices are predicated on market-subjugation, American design institutions, like the Cooper-Hewitt, are essential in providing much-needed circumspection in the discipline. That’s why I find the decision to break curatorial form in order to include OMA rather troublesome. It seems like the curators were pandering to the name-brand recognition Koolhaas’ studio brings, rather than attempt to unearth influential local practitioners. I would be less riled by a decision to override the museums’ mandate if it didn’t smack of a marketing ploy. Was it worth giving the likes of Nader Tehrani and Michael Maltzan the finger in order to laud a firm that has laurels to spare? I can’t say, really, but I do wonder.

The issues invoked in this note are rather beyond the scope of a review of the Triennial, so I will redirect you to Michael Rock’s “Mad Dutch Disease”, which discusses American capitalism in the context of the design world. I will return to the subject in an appropriate forum, should the opportunity arise. [back]

8. Quoted from the museum’s own copy. [back]



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Tags for this article: architecture, cooperhewitt, curation, design, digitalmedia, graphicdesign, industrialdesign, life, museum, newyork, triennial, wtf
James Chae on Art, Design, and Fashion
Posted on 01/25/2007 by James ChaePermalinkComment (0 so far)

Please welcome James Chae, RISD GD ‘06, to Writing Design Criticism. James works at Tank, in Boston, MA. He has something to say.

image via style.com. This dress was also on display this summer at the Centraal Museum in Utrecht, NL.

The exhibition world is a flood with “style” and “fashion.” In the past year there have been major fashion-based exhibits held at very unlikely institutions. This new found interest in design and style marks a shift in focus within the museum world. Is there a new young breed with a more “inclusive” vision of art?

An interior shot of the Fashion DNA show.

I first encountered this inclusion of fashion in Amsterdam this past summer. The Fashion DNA show ran for a couple months in the center of the cannibus cavern. It was housed in a cathedral, the Nieuwe Kerk. This is an important detail because it venerates fashion in a most appropriate setting. It also fit extremely well with current trends in design. You might deny it right now, but 2006 was all about extravagance and indulgence. Designers played that shit out till it’s well deserved end. The show was designed by Italian architect/designer Italo Rota. Overall, it was an impressive show that was very well executed. The curation exhibited work in a historical manner organizing content in terms of desires. It thoroughly investigated the need and desire for dress. But the most striking thing about the exhibition was its backing. This was a Rijks Museum show, a national organization, that was very much about the now and vogue. But hey….it was Europe and it was in a city where design and fashion thrive.

Little did I know that in the same summer the Met had it’s own little catwalk. Anglomania was a thorough retrospective of British fashion in last quarter century. It was an exhibition that was treated with respectul, historical grace. I didn’t go so I can only trust her opinion. Again, a major institution that upholds a reputation for historical perspective holds a show leading into the now about a subject that is constantly moving in a progressive motion.

Image courtesy of style.com. This piece was also on display at MFA’s Fashion Show.

This leads me to Fashion Show, MFA’s straightforward attempt at getting on the fashion bandwagon. I give them credit for not guising it in a more self-righteous manner. The show was very upfront about its intentions. In this respect, it is the most honest of all three exhibitions. But for that reason it is the most shallow, and poorly executed. Some have praised it for its simplicity, but it all comes off as obvious and lazy. They took the latest lines from the most commonly known designers and just put them in a black room. The displays were cheap, the exhibition typography lazy, and it was painfully plain. This, I suppose, is to be expected of an institution like the MFA. Overall, it made one feel ripped off because you walked away having gained absolutely nothing. To add insult to injury, they so markedly placed a new store at the end of the exhibition with nice designer goods and taste-making books. For all its honesty, the MFA’s show was as cheap as a dishonest second-hand car salesman.

But is this sudden interest in fashion a good thing? I may argue that yes it is because it is trying to elevate design. Maybe this will mean there will be a new design consciousness being bread in America. More importantly I think it marks a change in how museums want to present themselves. As a generation that is becoming well versed in all levels of culture museums are trying to come back down to our level. The new ICA in Boston is trying to transform itself with its new building into a community-oriented institution. Nick Currie comments on how the Tate is trying to make a similar shift. If this is all true, then fashion is a topic that everyone can easily embrace and understand. But in doing so curators need to bring something new to the table. Exhibitions don’t always have to be didactic, but if it isn’t please lower the goddamn price and be true to your mission of presenting a more accessible museum show!



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Tags for this article: architecture, art, design, fashion, graphicdesign, museum, trends
A Diamond in the Wharf
Posted on 07/06/2006 by Bryan BieserPermalinkComment (1 so far)

The Boston Institute of Contemporary Art redefines itself through architecture, becoming a gem among asphalt and salt water.

Come for the art, stay for the view. As the new Institute of Contemporary Art building nears completion on the Fan Pier of South Boston, the bar for provocative architecture is being raised. Designed by the avant-garde team of Diller + Scofidio + Renfo, the new ICA is the largest commission to date for the firm. There are a lot of firsts for this project: the first new building for the ICA, the first project for the redevelopment of Fan Pier, and the first standalone building for the architects. And much like a first time, it left this reviewer feeling anxious, thrilled, and a little let down. On a cool spring afternoon I joined a work-in-progress tour of the museum with several eager journalists. Due to open on September 17, the museum is in a frantic home stretch to deadline; construction noise nearly drowned out presentations by ICA Director Jill Medvedow and architect Liz Diller. But even behind the scaffolding and caution tape, there was clearly a spectacle nearing completion. And even at this early stage, the new museum feels surprisingly one-sided. Approaching the site from the harbor walk presents a visually stunning work of contemporary architecture. Imagine a pliable wooden boardwalk breaking free from the ground to shift and form spaces, stairs, and a giant shelf. An exterior staircase, beginning at the water’s edge, winds upward from the pedestrian path and passes through a glass wall. This path then continues upward to create an indoor theater on the second level. The form eventually doubles on itself, returning toward the water as a heroic cantilevered box. The gallery spaces reside within this floating cube. For all of this dynamic energy occurring on the water’s edge, the museum’s entrance is located on the flatter, city-facing elevation. Something begins to fade.

One has to traverse a sea of parking-lot asphalt to enter the lobby. Inside, the museum experience begins with what will be a glass-enclosed lobby where the ceiling slowly dips toward the water’s edge: It coordinates with the slope of the theater seating on the second level and the exterior stair along the harbor walk. At the triangular crevice where the ceiling and the floor meet, the lobby dips down four feet to house a future bookstore and gift shop. To the right of the lobby, a passage leads to the learning center for children, a restaurant, and an open shaft for a giant glass elevator, which will transport patrons to the galleries and theater housed on the upper floors.

Entering the top floor of the ICA, the vastness of the galleries comes into focus. Taking advantage of steel super-trusses quietly tucked behind plaster walls, the two galleries are columnless. Multiple rows of zigzag skylights are somewhat reminiscent of an airplane hangar. Walking toward the doorway that hovers over the riverfront, an immense glass-walled hallway, stretching the width of the building, comes into view. This corridor connects the two galleries that are separated by the elevator/stair core, and it acts as a smaller, light-filled third gallery space.

The highlight of the top floor is an anteroom behind the glass-walled corridor, dubbed the mediatheque. This room is actually a bump-out in the building’s cantilever that creates six tiers of stadium seating looking down to a tilted window. Due to the pitch of the floor and the angle of the glass, a horizonless view of water fills the window frame. This surreal room will include laptops to access museum archives and video installations.

What inspired this unique building form? Diller explained that she and her colleagues drew the typology as an extrusion of the harbor walk; the voids between this wooden path become interior space such as the lobby and theater. Since the harbor walk inspired the architects as a form generator, it seems ironic to find the museum lobby’s only entrance on the city side of the building. The future restaurant will spill out on the harbor walk with a series of sliding doors, but this is not intended for museum access.

With its relocation to the sparsely occupied South Boston wharf, the ICA must become a destination in itself, without the aid of an active urban street. In time, the remaining open spaces of Fan Pier will be developed into a mixed-use neighborhood of businesses and residences. Creating a dynamic street presence prior to an actual street is a tough assignment. The comparatively dull ‘rear’ entrance of the ICA leaves the urban definition to future buildings, and it feels like a missed opportunity. In some ways this parallels the problem of single-family American homes, where one enters the house through a cluttered and unfinished garage rather than through the symbolic front door.

This discrepancy between the symbolic orientation of the new ICA versus the reality of public access is the weakest link in an otherwise uplifting architectural experience. Diller + Scofidio + Renfro have the talent to create beautiful, contemplative spaces. If we could briefly turn their gaze from the water’s edge back to the city, we might get a building that works as a dynamic space on all fronts.



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A Diamond in the Warf
Posted on 05/10/2006 by Bryan BieserPermalinkComment (1 so far)

The Boston Institute of Contemporary Art takes a bold step to redefine itself through architecture

By: BRYAN BIESER

Come for the art; stay for the view. As the new ICA museum building nears completion on the Fan Pier of South Boston, the bar for provocative architecture is being raised. Designed by the avant-garde team of Diller + Scofidio (now Diller Scofidio + Renfo) the new ICA is the largest commission to date for the firm. There are a lot of firsts for this project; the first new building for the ICA, the first project for the redevelopment of Fan Pier and the first stand alone building for Diller + Scofidio. And much like a first time, it left this reviewer feeling anxious, thrilled and a little let down.

On a cool spring afternoon I joined a works-in-progress tour of the museum with several eagerly awaiting journalists. Due to open on September 17th of this year, the frantic pace to meet the autumn deadline was strikingly clear; the construction noise nearly drowned out presentations by ICA Director Jill Medvedow and architect Liz Diller. And behind the scaffolding and caution tape what was developing on that cold, windswept pier? In terms of the basic aspirations for the new ICA, I would say that yes, this building is quite spectacular.

Approaching the site from the harbor walk presents a visually stunning work of contemporary architecture. Imagine a pliable wooden boardwalk breaking free from the ground to shift and form spaces, stairs and a giant shelf. An exterior staircase beginning at the water’s edge moves up from the pedestrian path and passes through a glass wall. This path then continues upward to create an indoor theater on the second level. The form eventually doubles on itself, returning towards the water as a heroic cantilevered box. The gallery spaces reside within this floating cube. And yet for all of this dynamic energy occurring on the water’s edge, something begins to fade on the city side of the structure. Moving away from the river walk the new museum feels surprisingly one sided.

Upon entering the museum the experience begins with a yet-to-be glass enclosed lobby where the ceiling slowly dips down towards the waters edge. The ceiling mimics the slope of the theater seating on the second level and the exterior stair along the harbor walk. At the triangular crevice where the ceiling and the floor meet, the lobby floor dips down four feet to house a future bookstore and gift shop. To the right of the lobby is a passage to the learning center for children, a restaurant and an open shaft to house a future glass elevator. With the galleries and theater housed on the upper floors of the museum, logic dictated that a large lift would best transport patrons to the “beginning” of the collection.

Entering the top floor of the ICA, the vastness of the galleries comes into focus. Taking advantage of steel super-trusses quietly tucked behind plaster walls, the two galleries are columnless. Multiple rows of zigzag skylights are somewhat reminiscent of an airplane hanger. Walking towards the doorway along the water’s edge, an immense glass-walled hallway stretches the width of the building. This corridor connects the two galleries separate from the elevator/stair hallway and acts as a smaller, light filled third gallery space.

The highlight of the top floor, hands down, is an anteroom behind the glass walled corridor titled the “mediatheque.” This room is actually a bump out in the building’s cantilever that creates six tiers of stadium seating looking down to a tilted window. Due to the pitch of the floor and the angle of the glass, a horizonless view of water fills the window frame. This surreal room will have laptops on counters to access museum archives and video installations.

With such bold geometries, the question arises of where this unique building form comes from. As explained by Diller + Scofidio, the form is drawn from an extrusion of the harbor walk. The voids between this wooden path become interior space such as the lobby and theater. Since the harbor walk inspired the architects as a form generator it seems ironic to find no entrance to the museum lobby from the water’s edge. The future restaurant will spill out on the harbor walk with a series of sliding doors, but this opening is not intended for museum access. Though the structural footprint is modest, it feels counterintuitive walking to the “reverse” side of the museum to reach the entrance.

Diller + Scofidio also use a folding technique to create prescribed views of Boston Harbor. In fact, any other view but those directed by the architects are almost visually prohibitive. One enters the lobby heading towards the water. The theater space looks over the water. The principle passage between the galleries looks over the water. At its best, this emphasis on the forced view can create a beautiful reflective space such as the mediatheque. At its worst, the view begins to feel like an architectural one liner; especially if the spaces are passed through in quick succession.

With its relocation to the sparsely occupied South Boston wharf, the ICA must become a destination in of itself without the aid of an active urban street. In time, the remaining open spaces of Fan Pier will be developed into a mixed use neighborhood of businesses and residences. Creating a dynamic street presence prior to an actual street is a tough assignment; but leaving the urban definition to future buildings feels like a missed opportunity. This dilemma is highlighted by the discrepancy of the entrance. If patrons are required to enter the building from the city side then why is this façade so flat? In some ways this is parallel the problem of single family American homes where one enters the house through a cluttered and unfinished garage rather than through the symbolic front door.

This discrepancy between the symbolic orientation of the new ICA vs. the reality of public access to the museum is the weakest link in an otherwise uplifting architectural experience. Diller + Scofidio have the talent to create beautiful, contemplative spaces; if we could briefly turn their gaze from the water’s edge back to the city we might get a building that works as a dynamic space on all fronts.



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Tags for this article: architecture, art, boston, gallery, museum
Renzo Piano Reworks the Morgan Library
Posted on 05/08/2006 by fishPermalinkComment (1 so far)

Here’s the earlier piece on the Piano’s remake of the Morgan. The PDF is here, click “read more” to comment and read.

salud,

-fish



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Tags for this article: architecture, modernism, museum, newyork
WDC Link Log

TIGHTS ARE NOT PANTS: an important admonishment against a potentially grave misconception.


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I so want to be there some time when graphic designer Jennifer Daniel has to explain her URL with words to a stranger.


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Coming last spring: Design Criticism, the magazine. A nice idea, n’est ce pas?


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The Periodic Table of Visualization Methods is cute and comprehensive. Via Jessie Rauch


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Most everyone I know has been forwarded this article from PIDGIN by Annie Choi… here it is for posterity. I recommend tracking down the print version if you can; I found one at St. Mark’s.


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I went to the Glass House and found in pretty awesome — in the old sense of the word — and I was happy to subsequently see David Byrne write it up far more eloquently than I could.


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Super Colossal: steadfastly working against the stereotype that all architects have irritatingly unnavigateable flash sites. Fuck yeah.


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I CAN HAS CHEEZBURGER: the dialogic vernacular at its absolute finest, as I would like to pretend Jan Van Toorn might say.


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